This document was the first draft of how the wiki could be structured, created by MasssiveJuice.
Proposal 1
Nest content under three main umbrellas (Guides
, Programs and Tools
, and Projects
) + a how to contribute section
— (Basic format of nested structure):
- Guides — Umbrella Heading
- Concept — a landing page summarizing the concept — e.g., Textures
- Sub-Concepts — elaborating on specific parts of a concept — e.g., AI Upscaling
- Tutorials — e.g., Upscaling a texture with
Gigapixel AI
- Tutorials — e.g., Upscaling a texture with
- Sub-Concepts — elaborating on specific parts of a concept — e.g., AI Upscaling
- Concept — a landing page summarizing the concept — e.g., Textures
- Programs and Tools — Umbrella Heading
- (Tool Type) — landing page for categories of tools — e.g., 3D Modelling
- (Program Name) — e.g., Blender
- (Tool Type) — landing page for categories of tools — e.g., 3D Modelling
- Projects — Umbrella Heading
- (Project Name) — *Summary page about the project
- (Structure from here could vary depending on the project)
- (Project Name) — *Summary page about the project
- Contributing to Morrowind Modmaking Wiki
— (Demonstration of the format):
Guides:
- Construction Set Basics
- Load Master/Plugins
- Object Window
- Render Window
- Cell View
- etc
- OpenMW-CS Basics
- Modelling
- Animations
- Optimizing Models
- Textures
- Creating Textures
- Other Texture Types
- Detail Map
- Tutorial: Create a Detail Map
- Detail Map
- AI Upscaling
- AI Generation
- Scripting
- MWScript
- MWSE-Lua
- OpenMW-Lua
- Quest Design
- Level Design
- Exteriors
- Groundcover
- Landscaping
- Using Heightmaps to Create Landscapes
- Interiors
- MIP - Creating Fake Exteriors in an Interior Cell
- Exteriors
- Levelled Lists
- Patches
- Creating a patch for an ESP
- Tutorial: ESP Replacer
- Creating a patch for an ESP
- Cleaning Mods
- TES3 Plugin File Formats
- ESM & ESP
- OmwAddon
- OmwScript
- Modding Resources
- Publishing Mods
- Permissions and Crediting
- Donation Points
- Permissions and Crediting
- Collaborative Modding
Programs and Tools:
- OpenMW-CS
- 3D Modelling
- Blender
- Morrowind Blender Plugin
- Nifskope
- 3DS Max
- Wings 3D
- Export Sphere
- Blender
- Texture-Making
- Gimp
- Photoshop
- Command-Line Tools
- Tes3Cmd
- Tes3Conv
- Esp-QuickEditor
- Low-level Editors
- Enchanted Editor
- TESAME
- MWEdit
- TesTool
- Conflict Detectors
- Tes3EditX/Conflict Viewer by rfuzzo
- Tes3pcd
- Modmapper
- Landmass Utilities
- TesFaith
- TesFaith#
- TESAnnwyn
- Merged_Lands
- TesFaith
- Version Control and Online Repositories
- Github
- Gitlab
- Combining Plugins
- Merge_To_Master
- Habasi
- SmartMerger
- Sorting Plugin Load Order
- Mlox
- LOOT
- Generating Groundcover
- MeshGen
- Other (I kind of hate this as a category name. Maybe each tool should fit in a category even if it’s the only tool that does that thing - even if we have to invent a category)
Projects:
- MWSE
- OpenMW
- OAAB_Data
- Asset Usage Guidelines
- ID Framework
- Book Tags
- Tamriel_Data
- Tamriel Rebuilt/Project Tamriel
- Beautiful Cities of Morrowind
- Morrowind Optimization Patch
- Project Atlas